![]() The game is rendered as if it's trying to do a full 3440x1440 render and slapping that into the middle of my screen with a literal line down the middle of my screen causing the entire right half of the game to be cut off. The literally have a screen that renders, with the right half completely cut of is completely jacked up and not acceptable. I just want Valorant to put black bars on the side of my game and render like any sane game would at 3440x1440 resolution with a fixed 16:9 ratio. After you’ve read that paragraph a few times, let’s move on to real world applications. However, don’t confuse it with UWQHD Ultra-Wide Quad HD actually has a resolution of 3440×1440, and is distinct from 1440p. ![]() I don't expect the game itself to actually render content wide enough to fill my FULL SCREEN. You might also see 1440p referred to as WQHD, Wide Quad HD, indicating that its aspect ratio is 16:9 as opposed to 4:3. Everything just looks jacked up, and stretched, and weird, leading me to believe this is far more likely a glitch, or a limit of the engine, or just straight up ineptitude on the programming side of things more than any drive for competitive "fairness". I just checked and literally NOTHING, stops this from working in Borderless Window mode.
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